You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When parenting a camera and a light source (spot or omni) to a character and moving, having TAA on causes a sort of snapping effect on the light. Also, any other moving lights will have the same happen to them to a lesser extent. It doesn't happen to stationary lights.
2022-11-06.16-44-51.mp4
Steps to reproduce
Create a dark scene with a low roughness material on the floor, preferably with a normal map.
Add a moving light and camera to the scene and turn TAA on.
This is likely expected, as the light itself (and its resulting reflection) doesn't have motion vectors. Does any other engine handle this situation correctly?
Calinou
changed the title
TAA causes snapping effect when a camera and a light source are moving together
Vulkan: TAA causes snapping effect when a camera and a light source are moving together
Nov 6, 2022
Godot version
4.0 beta 4
System information
Windows 10, Vulkan Clustered, GTX 650 Ti 2GB
Issue description
When parenting a camera and a light source (spot or omni) to a character and moving, having TAA on causes a sort of snapping effect on the light. Also, any other moving lights will have the same happen to them to a lesser extent. It doesn't happen to stationary lights.
2022-11-06.16-44-51.mp4
Steps to reproduce
Minimal reproduction project
LightTAA.zip
The text was updated successfully, but these errors were encountered: