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publicpartialclasscontrol:Control{// Called when the node enters the scene tree for the first time.publicoverridevoid_Ready(){GetNode<Button>("Button").Pressed+=()=>{GD.Print("Pressed");};}}
We'll likely get rid of GodotNuGetFallbackFolder with the editor unification, but I guess adding a note in the meantime could be useful for users building from source.
Edit: We got rid of GodotNuGetFallbackFolder in 4.1 (see #73984).
Godot version
v4.0.beta.mono.custom_build [256c007]
System information
Arch Linux
Issue description
Trying to attach a C# method to an event causes an exception.
I identified 256c007 to be the culprit.
Steps to reproduce
Minimal reproduction project
Repro link: https://github.com/geowarin/CallableBug
CallableBug-main.zip
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