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v4.0.beta.custom_build [afe1c89]
Windows 10
Making a separate a issue from my comment on #68865 to make it easier to fix.
If a scene or elements from a scene are already loaded, one will be unable to instantiate it again.
This was not a problem before the merge of #67714 .
To make it easier to understand how to trigger, here's the scene tree: The script is in the "2nd_child" scene.
MRP: preload problem 4.x.zip
The text was updated successfully, but these errors were encountered:
GDScriptCache::get_packed_scene()
I can confirm #68972 fixes this MRP, and also the errors I was having in my personal project
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Godot version
v4.0.beta.custom_build [afe1c89]
System information
Windows 10
Issue description
Making a separate a issue from my comment on #68865 to make it easier to fix.
If a scene or elements from a scene are already loaded, one will be unable to instantiate it again.
This was not a problem before the merge of #67714 .
Steps to reproduce
To make it easier to understand how to trigger, here's the scene tree:
The script is in the "2nd_child" scene.
Minimal reproduction project
MRP:
preload problem 4.x.zip
The text was updated successfully, but these errors were encountered: