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v4.0.beta.custom_build [deb760f]
Ubuntu 20.04.3 LTS, Vulkan, TU116 [GeForce GTX 1660 Ti], nvidia 470.161.03
A sphere RigidBody3D rolling over a sequence of boxes leads the ball to jump by random.
The green in the video line visualizes the Y coordinate.
The expected result would be a ball just rolling over the floor without jumping.
Example script:
extends RigidBody3D func _physics_process(delta: float) -> void: linear_velocity.x -= 10 * delta
RigidBodyBug.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #50463.
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Godot version
v4.0.beta.custom_build [deb760f]
System information
Ubuntu 20.04.3 LTS, Vulkan, TU116 [GeForce GTX 1660 Ti], nvidia 470.161.03
Issue description
A sphere RigidBody3D rolling over a sequence of boxes leads the ball to jump by random.
RigidBodyBug.mp4
The green in the video line visualizes the Y coordinate.
The expected result would be a ball just rolling over the floor without jumping.
Steps to reproduce
Example script:
Minimal reproduction project
RigidBodyBug.zip
The text was updated successfully, but these errors were encountered: