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Vulkan: VoxelGI looks incorrect when using an orthogonal camera #69784

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Tracked by #55328
Calinou opened this issue Dec 8, 2022 · 1 comment
Open
Tracked by #55328

Vulkan: VoxelGI looks incorrect when using an orthogonal camera #69784

Calinou opened this issue Dec 8, 2022 · 1 comment

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@Calinou
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Calinou commented Dec 8, 2022

Godot version

4.0.beta7

System information

Fedora 36, Vulkan Forward Plus, AMD Radeon RX 6900 XT

Issue description

VoxelGI looks incorrect when using an orthogonal camera. Notice how an orange horizontal line becomes visible in the pillar's shadow on the right as the camera moves:

output.webm

Note: The incorrect reflection for transparent materials is an unrelated issue, and is tracked in #69783.

Steps to reproduce

This incorrect appearance seems to apply to both diffuse and specular reflections.

Minimal reproduction project

test_voxelgi_reflection_orthogonal_camera.zip

@fracteed
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I can confirm that I am also running into this issue with voxelgi. When using a topdown ortho view, the ground plane appears to have shifted form where it actually is.

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