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OpenGL: 3D resolution scaling does not scale the image to the full viewport size #70142
Comments
gl_compatibility
renderer.
For reference, 3D resolution scaling was added to Vulkan rendering backends in #51870. Implementing this in OpenGL has some caveats:
It's still worth implementing this in OpenGL, but resolution scales close to 1.0 like 0.8 or 0.9 may not be worth it on all devices. Footnotes
|
Fixed by #83976 |
Godot version
4.0.beta8
System information
Win11, gl_compatibility
Issue description
Scaling 3D doesn't work on
gl_compatibility
renderer.renderer=forward+, scale=0.5:
renderer=gl_compatibility, scale=0.5:
renderer=gl_compatibility, scale=0.5, running on web:
Steps to reproduce
see reproduction project below
Minimal reproduction project
web_3d_scaling.zip
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