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TextEdit boundary wrap mode does not work if text field is empty before running #70582

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lesleyrs opened this issue Dec 26, 2022 · 2 comments
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@lesleyrs
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Godot version

4.0 beta 10

System information

Windows 10

Issue description

#3985 - old issue but has some new comments

The project is a control node that contains a textedit node with boundary wrapping enabled and no default text.

Steps to reproduce

Type till it hits the edge, doesn't wrap if text field was empty before launching.

Minimal reproduction project

textedit-bug.zip

@blurrred
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blurrred commented Mar 29, 2023

I'm having the same issue with TextEdit wrapping not working, only it also fails even if I populate it with text before launching.
This is with 4.0 stable and 4.0.1 stable.

@kitbdev
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kitbdev commented Mar 9, 2024

Cannot reproduce in 4.0, 4.0.4, or latest master.
Before 4.1, the line wrap mode was not exposed and only separate words were wrapped, I think this was your issue but I'm not sure.
If it was then this is a duplicate of #74256 and fixed in #74813.

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