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Windows sandbox : Your video card driver does not support any of the supported OpenGL versions. #70802
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IIRC Windows Sandbox is a VM with NO OpenGL capability. Not a Godot problem. |
Does this mean that platforms without OpenGL functionality are abandoned? Why do programs built with Unity work? |
Unity games can fall back to APIs other than OpenGL which are set in their project settings. I think there might be some older or more basic APIs that work under Windows Sandbox, but that will require investigations and someone else other than me. |
So will such a feature be implemented in Godot in the future? I think it makes Godot better |
It depends, on a lot of stuff. |
You need to install a software OpenGL implementation, then make sure your remote desktop is able to use it somehow. This will be much slower than using hardware acceleration, and is not suitable for playing modern games.
Windows has a built-in WARP driver (software Direct3D implementation), but no such thing for OpenGL or Vulkan. This is why you need to install Mesa's software renderers as I linked above. |
@Calinou Can you edit the issue title to mention Windows sandbox? Otherwise people w/o Vulkan/OpenGL capability will end up here from Google search and wonder why the issue isn't helpful to them |
Reading microsoft/winget-pkgs#12906 (comment), it does seem like Windows Sandbox can use OpenGL. This might be a configuration issue on your end. You need to make sure to enable GPU passthrough, and otherwise look into MS documentation and forums to find out how to make sure that GPU capabilities are fully exposed. |
For anyone who is still facing this issue, you need to specify |
Godot version
3.5.1mono
System information
windows10
Issue description
I got this interface when opened an exported project using the Windows sandbox
Both GLES2 and GLES3 doesnt work
Steps to reproduce
Export any project
Run it in Windows Sandbox
Minimal reproduction project
An empty project
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