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Issue with emission property of mesh materials #71009

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Eorlanas opened this issue Jan 6, 2023 · 1 comment
Closed

Issue with emission property of mesh materials #71009

Eorlanas opened this issue Jan 6, 2023 · 1 comment

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@Eorlanas
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Eorlanas commented Jan 6, 2023

Godot version

v4.0.beta6.official

System information

Windows 10, AMD Radeon 6900 XT,

Issue description

I'm not 100% sure that this is a bug, but it certainly feels like one and the godot discord seems to agree. Essentially, the emission propriety seems to have difficulties with thinner meshes (or at least, that seems to be what triggers the issue).
image
In this picture, the red rectangles to the right have the same material options as the one to the left, but the one on the left gives off a lot less light compared to it. The issue is lessened when moving the camera close to the object, but it remains still, and the behavior appears to be the same from editor to runtime.

Steps to reproduce

Take mesh "a" (in the project below, they're the "green" meshes), drive its emission to max, do the same to any of the other meshes, and compare.

Minimal reproduction project

https://drive.google.com/file/d/1DyvWJuHTwUIXYjRMt11AJW2akNGhsNFK/view?usp=sharing

@clayjohn
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clayjohn commented Jan 7, 2023

Duplicate of #56452

@clayjohn clayjohn marked this as a duplicate of #56452 Jan 7, 2023
@clayjohn clayjohn closed this as not planned Won't fix, can't repro, duplicate, stale Jan 7, 2023
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