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tested this on the currently latest (beta 16) release and it seems like the problem has gotten worse. using the camera process callback "idle" also has this issue now. hope this gets fixed soon.
Funny thing I found was that things set to follow the camera also lags when set to idle, but not physics. Here's a pink ColorRect overlay that follows the camera to show the problem better: notice the edges of the screen.
Godot version
Godot 4 beta11
System information
Windows10
Issue description
Camera doesn't properly follow player when process mode is set to physics.
2023-01-11.16-12-45.mp4
Steps to reproduce
Create character with camera attached to it (Or with RemoteTransform2d). Change camera process callback to physics and move the character.
Minimal reproduction project
gdcamtest-mrp.zip
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