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Wrong Chinese encoding for MSBuild errors in the editor #71326
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Can you translate the error, or is it invalid Chinese? I see some characters are mangled (e.g. "Debug" lacks the "D"). Could you confirm which is the bug / unexpected behavior you are experiencing?
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Whether I'm using a Chinese or English editor, some strange characters that look like Chinese decoding errors appear. I think maybe it's because my computer language is Chinese so the compilation information returned by MSBuild is also Chinese, then the Godot editor decodes it incorrectly and then shows the wrong characters. |
Probably related: #64276 @L2750558108 Can you reproduce this error when starting from the |
试试复制这些出错的文字,用这个网址http://www.mytju.com/classCode/tools/messyCodeRecover.asp 看看来源的编码方式和造成错误的编码? Try copy this corrupt words and using this website, to determine what your computer default encoding (codepage) is, and what encoding methods cause this error? |
We could consider forcing MSBuild into the same language as the editor. |
FYI I am working on a change for MSBuild to use UTF 8 if it's running in the context where |
Godot version
4.0(beta 11) mono
System information
windows10
Issue description
Steps to reproduce
Set the editor language to chinese
Create a C# project
Create a scene
Create a C# script
Build it
Go to MSBuild Window
See the chinese display error
Minimal reproduction project
An empty project
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