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Raycast 2d Collision TIlemap #71353
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Please upload a minimal reproduction project to make this easier to troubleshoot. |
@Polar2b #44003 (which this issue seems to be a duplicate of) has been fixed in 4.0 since way before this issue was reported (#54857 was merged on Nov 11, 2021). |
Godot version
v3.5.1.stable.official
System information
Windows 10
Issue description
Raycast 2d will only collide at intersections of tilemap collisions. There was a thread from 2020 on this same issue meaning it has been prevalent for 3 years now and if not fixed will likely carry over into godot4, I would say this is an important thing to fix as using raycast2d for collision has advantages over just a collisionshape2d. I will link the prior report as well. This is not a project specific issue so I hope the lack of reproduction project is okay. #44003
First.Platformer.C.DEBUG.2023-01-13.13-54-22.mp4
Steps to reproduce
Step 1 - Make Tilemap Node
Step 2 - Make a Tileset with a collision and make a basic platform
Step 3 - Make a basic character with a raycast 2d for ground collision
Step 4 - Ensure that collision layers are correct
Step 5 - See problem
(should take like 5 minutes)
Minimal reproduction project
N/A
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