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I am having trouble assigning my Array[int] to the return value of range(). I believe this could be more straightfoward since all parameters are converted to int before processing.
Right now, my solution is to just change my array type but that is not ideal.
Godot version
4.0 beta 17
System information
Windows 10
Issue description
I am having trouble assigning my
Array[int]
to the return value ofrange()
. I believe this could be more straightfoward since all parameters are converted to int before processing.Right now, my solution is to just change my array type but that is not ideal.
Steps to reproduce
Create a node and attach the following script:
Run the project and the following error occours:
Minimal reproduction project
N/A
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