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In Godot 4 arrays and dictionaries are compared by value, and that comparison is performed internally by recursive_equal. This means you can simply use == and != to compare.
Godot version
4.0.dev
System information
Windows 10
Issue description
deep_equal
was initially implemented by #42625. The code still exists and is still used internally, but has been renamedrecursive_equal
. Since it's used internally, my assumption is that it is working, and just hasn't been re-exposed. https://github.com/godotengine/godot/blob/master/core/variant/array.cpp#LL121C22-L121C22Steps to reproduce
deep_equal({}, {})
recursive_equal({}, {})
Minimal reproduction project
N/A
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