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This example was found by Godot fuzzer - Qarminer, so it is quite unlikelly that this code could be used in real project, but still this should be handled gracefully.
Complex operations must be ended before doing UndoRedo, so the crash might be related to this. queue_free() shouldn't have anything to do with the crash.
Godot version
4.0.beta.custom_build. a4c2d8d
System information
Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11
Issue description
When executing
Godot crashes:
This example was found by Godot fuzzer - Qarminer, so it is quite unlikelly that this code could be used in real project, but still this should be handled gracefully.
Memory leaks or asan backtraces are visibe when using Godot build with sanitizers support - https://github.com/qarmin/GodotBuilds/actions (linux -> linux-editor-sanitizers)
Steps to reproduce
Above
Minimal reproduction project
N/A
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