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Godot 4 RC 2 completely gets rid of viewport lines on OpenGL. #73320

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ghost opened this issue Feb 15, 2023 · 2 comments · Fixed by #73332
Closed

Godot 4 RC 2 completely gets rid of viewport lines on OpenGL. #73320

ghost opened this issue Feb 15, 2023 · 2 comments · Fixed by #73332

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@ghost
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ghost commented Feb 15, 2023

Godot version

4.0 RC 2

System information

Windows 11, AMD Radeon RX 6700 XT, OpenGL

Issue description

OpenGL:
image
Vulkan:
image

Note:
All I did was switch from forward+ to compatibility at the top right.

Steps to reproduce

1: New project, rendering device = compatibility
2. See the problem?

Minimal reproduction project

rc2test.zip

@clayjohn
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I can't reproduce on my device. PopOS 22.04 intel iGPU.

This is how the MRP looks for me using the gl_compatibility renderer:
image

I can test on another computer as well to see if maybe this is a Windows or Radeon GPU issue

@clayjohn
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I can reproduce this on Windows 10 with an RX 6900 XT.

This appears to be a regression from #72914. Line drawing relies on unpackHalf2x16 which appears to return a totally wrong color on Radeon GPUs now

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2 participants