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Godot 4 RC 2 completely gets rid of viewport lines on OpenGL. #73320
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I can reproduce this on Windows 10 with an RX 6900 XT. This appears to be a regression from #72914. Line drawing relies on |
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Godot version
4.0 RC 2
System information
Windows 11, AMD Radeon RX 6700 XT, OpenGL
Issue description
OpenGL:
Vulkan:
Note:
All I did was switch from forward+ to compatibility at the top right.
Steps to reproduce
1: New project, rendering device = compatibility
2. See the problem?
Minimal reproduction project
rc2test.zip
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