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Godot window grabs focus and is brought to front when checking for files to import, which it usually does when I click back into Godot, but sometimes it chooses to do this when I click away to a different program. That program then gets hidden behind Godot and I have to click on it again to actually show it. Sometimes I get stuck fighting with Godot because it keeps taking focus while I am trying to work in another program.
Is it necessary for Godot to grab focus when looking for new files to import? If it didn't do that this issue would go away. It didn't do that in 3.5.
Steps to reproduce
Some of the behavior I have seen I am not able to reproduce consistently, but I can reproduce the 'click on it again' problem:
Stack Godot and another program on top of each other, both maximized.
With the other program in focus and on top, click on Godot to focus it, then click on the other program again.
The other program pops up briefly, then Godot takes focus again.
Sometimes this repeats when clicking on the program again.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
I made an MPR for a different issue, and that project does not have this behavior. It seems there is something in my main project that causes Godot to check for files to import every time Godot gets focus. Any idea what that could be?
After removing it and re-adding it, these errors are printed to the output.
ImageLoaderSVG: Couldn't set target on ThorVG canvas.
core/io/image_loader.cpp:101 - Error loading image: res://Textures/texture_01.svg
Error importing 'res://Textures/texture_01.svg'.
akien-mga
changed the title
Godot is brought to front while checking for files to import, distrupting workflow with other programs
Godot is brought to front while checking for files to import, disrupting workflow with other programs
Mar 7, 2023
Godot version
4.0.rc6.mono
System information
Windows 10
Issue description
Godot window grabs focus and is brought to front when checking for files to import, which it usually does when I click back into Godot, but sometimes it chooses to do this when I click away to a different program. That program then gets hidden behind Godot and I have to click on it again to actually show it. Sometimes I get stuck fighting with Godot because it keeps taking focus while I am trying to work in another program.
Is it necessary for Godot to grab focus when looking for new files to import? If it didn't do that this issue would go away. It didn't do that in 3.5.
Steps to reproduce
Some of the behavior I have seen I am not able to reproduce consistently, but I can reproduce the 'click on it again' problem:
Stack Godot and another program on top of each other, both maximized.
With the other program in focus and on top, click on Godot to focus it, then click on the other program again.
The other program pops up briefly, then Godot takes focus again.
Sometimes this repeats when clicking on the program again.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: