Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Building a solution with Godot 4.0 RC 4 C# opens new Godot instance ignoring --no-window and -q flags #74163

Closed
KRC2000 opened this issue Mar 1, 2023 · 3 comments

Comments

@KRC2000
Copy link

KRC2000 commented Mar 1, 2023

Godot version

Godot 4.0 RC 4

System information

Pop_OS

Issue description

Please see my post in the godot forum for description: https://godotengine.org/qa/148062/building-solution-godot-opens-godot-instance-ignoring-window

Steps to reproduce

  1. Create a project
  2. Open project script file w/ vscode (C# Tools for Godot addon installed)
  3. Generate assets to build and debug
  4. Press ctrl+shift+B to build

ER: Project will be built, message about successful build, nothing else
AR: New Godot editor instance opens

Please see my message in the godot forum for details: https://godotengine.org/qa/148062/building-solution-godot-opens-godot-instance-ignoring-window

Minimal reproduction project

N/A

@raulsntos
Copy link
Member

raulsntos commented Mar 1, 2023

The C# Tools for Godot VSCode extension hasn't been updated for Godot 4.0.

In Godot 4 the flags have changed:

  • -q is now shorthand for --quiet instead of --quit.
  • --no-window is now --headless.

@KRC2000
Copy link
Author

KRC2000 commented Mar 1, 2023

Ohh, thank you @raulsntos , now I see. Should I close this issue?

@raulsntos
Copy link
Member

@raulsntos raulsntos closed this as not planned Won't fix, can't repro, duplicate, stale Mar 1, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants