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LightmapGI does not take into account the alpha channel of texture #74947
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Godot version
4.0.1 RC1
System information
Windows 10
Issue description
Without baked light
Baked Light
Steps to reproduce
Create a new MeshInstance3D, add a texture with an alpha channel to it, in the material settings, set the alpha scissors . Create LightmapGI and bake the light
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: