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LightmapGI does not take into account the alpha channel of texture #74947

Closed
Tracked by #56033
ONION-777 opened this issue Mar 15, 2023 · 3 comments
Closed
Tracked by #56033

LightmapGI does not take into account the alpha channel of texture #74947

ONION-777 opened this issue Mar 15, 2023 · 3 comments

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@ONION-777
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Godot version

4.0.1 RC1

System information

Windows 10

Issue description

image
Without baked light
image
Baked Light

Steps to reproduce

Create a new MeshInstance3D, add a texture with an alpha channel to it, in the material settings, set the alpha scissors . Create LightmapGI and bake the light

Minimal reproduction project

N/A

@Calinou

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@ONION-777
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@ONION-777 Please upload a minimal reproduction project to make this easier to troubleshoot.

Baking light.zip

@Calinou
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Calinou commented May 29, 2023

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale May 29, 2023
@YuriSizov YuriSizov removed this from the 4.x milestone Jun 2, 2023
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