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The Collada "-lod:dist" import flag does not work. #7523
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It is actually |
I changed my object names to what you described, (Cylinder-lod.10 etc in this case), but it's still not working. https://www.dropbox.com/s/669xqmn7mwaea1v/lodtest.dae |
@EzraT Ok, that's weird, probably my blend didn't work either then. |
i have the same issue, same version but under windows. |
The problem/error is that _teststr(name,"lod") is used in editor_scene_import_plugin.cpp. But there's a workaround: Name the objects like this:
This is verified with godot 2.1.4. There can be any or no char between lod and the value. So these are also valid: Import won't support multiple lod levels. So just one parent and a lod child. (Except you write your own import script) |
@wombatstampede Thanks for the clarification; I think I'll just setup my LOD levels manually in my 2.1 projects if thats the case. |
Closing, as the LOD system will be reimplemented from scratch in Godot 4.0: godotengine/godot-proposals#692 |
Operating system or device - Godot version:
Godot v2.1.1.stable.official
Ubuntu Gnome 16.04 - x86_64
NVIDIA GeForce GTX570 - Driver version: 367.57
Issue description (what happened, and what was expected):
The "-lod" import flag does not work.
When importing a .DAE file containing objects with -lod in their names, Godot is supposed to automatically set Range begin to whatever number is at "-lodxxx", and according to the importer code, it is also supposed to set Range end to 100000.
It currently does not do any of these things, for as far as I can see.
Link to Q&A post
Steps to reproduce:
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