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GPUParticles2D not visible when exporting a game with --headless
#75430
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I also have this problem. |
Calinou
changed the title
GPUParticles2D not visible when exporting a game
GPUParticles2D not visible when exporting a game with Apr 22, 2023
--headless
After acquing a macOS device, I have been able to verify this same behaviour based on the explanations I have given. If using |
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Godot version
4.0.1stable, master (2a275b9)
System information
Linux archlinux 6.1.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Tue, 24 Jan 2023 21:07:04 +0000 x86_64 GNU/Linux
Issue description
Particle systems are not showing when exporting a game on Linux. This might be related to #75270. However, some particles are showing, and some are not. But: It does not depend on the platform. It happens for all linuxbsd, windows and the web target. I'm not seeing errors, the particle systems are just not showing.
What I have tried
Steps to reproduce
Building a game with missing particle systems
Export the game using the Godot versions specified. Some particle systems show up and others aren't. I haven't been able to track down the root cause, since I simply don't know about Godot internals. However, I can confirm that it happens when I:
.godot
directory beforehand--headless
optionHowever, I have been able to consistently create builds where all particle systems are showing up.
Building a game with all particle systems
This is what I have to do:
.godot
folder--headless
1.
requires2.
-- Otherwise the game is not exported at all.And
3.
is needed to consistently produce builds that contain all particle systems.Minimal reproduction project
I have created a minimal reproduction project. However, the problem does not occur there. I have updated my game to use the very same settings as the minimal project (every rendering setting was identical), however the problem persisted.
Please let me know if you need any other information.
Thanks!
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