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When I write a variable on a Autoload Script (such as Globals.gd), with a class_name and making use of Static typing, it does not autocomplete any function from the class like it should, instead it only autocompletes functions and properties of a basic node.
Steps to reproduce
Make an auto-load script file, and a secondary file, attach the secondary file to a node and give it a class_name, and have the auto-load script get_node and instantiate it as the class_name you gave the secondary file, then try to reference the variable that stores the secondary file in the autoload script, it wont show any custom functions or properties.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0.1
System information
Windows 10
Issue description
When I write a variable on a Autoload Script (such as Globals.gd), with a class_name and making use of Static typing, it does not autocomplete any function from the class like it should, instead it only autocompletes functions and properties of a basic node.
Steps to reproduce
Make an auto-load script file, and a secondary file, attach the secondary file to a node and give it a class_name, and have the auto-load script get_node and instantiate it as the class_name you gave the secondary file, then try to reference the variable that stores the secondary file in the autoload script, it wont show any custom functions or properties.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: