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OpenXr Action Map not shown in project on M1 Mac #76007

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nox123 opened this issue Mar 1, 2023 · 4 comments
Closed

OpenXr Action Map not shown in project on M1 Mac #76007

nox123 opened this issue Mar 1, 2023 · 4 comments

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@nox123
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nox123 commented Mar 1, 2023

i enable openxr but action map not shown on the bottom in godot 4.0
image
M1 macOs

@skyace65
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I have no issues in 4.0 on PC. @BastiaanOlij is this intended/expected behavior since it's a M1 and I'm assuming can't run VR?

@BastiaanOlij
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BastiaanOlij commented Mar 29, 2023

I'll be looking into this soon, this is because OpenXR is not supported on MacOS so the module is not compiled into the MacOS build. However we should be including the action map editor as you can still push OpenXR projects to Quest from Mac.

P.S. this should be turned into a issue on the main godot repo if it doesn't exist already.

@skyace65 skyace65 transferred this issue from godotengine/godot-docs Apr 13, 2023
@skyace65 skyace65 changed the title OpenXr Action Map not shown in project OpenXr Action Map not shown in project on M1 Mac Apr 13, 2023
@mdarveau
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mdarveau commented Nov 6, 2023

Is there a workaround for this issue? I'm following the XR tutorial and I'm stuck on this step. Thanks!

@BastiaanOlij
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This was resolved some time ago when we added support for OpenXR to the MacOS build.
See: #79614

@akien-mga akien-mga added this to the 4.2 milestone Jul 10, 2024
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