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Godot 4 SSR jittering #76837

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Intervel opened this issue May 8, 2023 · 3 comments
Closed

Godot 4 SSR jittering #76837

Intervel opened this issue May 8, 2023 · 3 comments

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@Intervel
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Intervel commented May 8, 2023

Godot version

Godot_v4.0.2-stable_win64

System information

Windows 11, Rtx 3090

Issue description

SETTINGS :

SSR max steps : 512
fade in : 0.150
fade out : 2.00

SDFGI is on.

its jittering, ugly pixelated. kinda blur? idk how to described it.

watch : https://www.veed.io/view/dd69c255-084e-4d51-822a-cc08ad77df5d?sharingWidget=true&panel=

watch 2 : https://www.veed.io/view/1d3d80e8-2ac6-49b7-9ffe-55cd4a663612/a84a4b44-1be8-4142-aa01-011655511e86?sharingWidget=true&panel=

Steps to reproduce

cant share the file. copyright texture

Minimal reproduction project

cant share the file. copyright texture

@adamscott
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Can you reproduce the issue with another non-copyright texture? We can't really assess the issue without a minimal reproduction project.

And you can upload videos to github by dragging the file to the issue text box.

@Calinou
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Calinou commented May 8, 2023

If you have TAA enabled, some jitter is expected in still scenes. Effects haven't been adapted to take advantage of TAA yet. See #70526.

@Calinou
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Calinou commented Dec 21, 2023

Closing due to lack of response. Please comment if you can still reproduce this bug on the latest Godot version.

PS: Since no minimal reproduction project was included in the original bug report, please upload one as well to ease troubleshooting.

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