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4.0.3.stable
Windows 11, Vulkan, RTX2070 Super, Ryzen 9 7950x, 64GB RAM
Scenes with large amount of OmniLight3Ds can cause the engine to silently crash to desktop.
This example scene was imported using Qodot and has 678 OmniLight3D in it.
The actual lower bound for incusing this crash may be lower.
qodot-crash.zip
The text was updated successfully, but these errors were encountered:
See also #56657
Sorry, something went wrong.
jinx! Just hit enter linking the issue a second ago 😅
Yeah I think this likely shares the same root cause but the issue seems to be made worse in that example by different types of lights and decals.
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Godot version
4.0.3.stable
System information
Windows 11, Vulkan, RTX2070 Super, Ryzen 9 7950x, 64GB RAM
Issue description
Scenes with large amount of OmniLight3Ds can cause the engine to silently crash to desktop.
This example scene was imported using Qodot and has 678 OmniLight3D in it.
The actual lower bound for incusing this crash may be lower.
Steps to reproduce
Minimal reproduction project
qodot-crash.zip
The text was updated successfully, but these errors were encountered: