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678 OmniLight3D in a scene causes crash to desktop. #77372

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EMBYRDEV opened this issue May 22, 2023 · 3 comments
Closed

678 OmniLight3D in a scene causes crash to desktop. #77372

EMBYRDEV opened this issue May 22, 2023 · 3 comments

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@EMBYRDEV
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Godot version

4.0.3.stable

System information

Windows 11, Vulkan, RTX2070 Super, Ryzen 9 7950x, 64GB RAM

Issue description

Scenes with large amount of OmniLight3Ds can cause the engine to silently crash to desktop.

This example scene was imported using Qodot and has 678 OmniLight3D in it.

The actual lower bound for incusing this crash may be lower.

Steps to reproduce

  • Open repro project.
  • Enable frame time option to ensure viewport is continiously rendering.
    image
  • Open crash.scn (saved as .scn not .tscn to minimise file size).
  • Fly around the map for a short time to experience crash
  • Resizing the editor window may induce the crash earlier.

Minimal reproduction project

qodot-crash.zip

@AThousandShips
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See also #56657

@EMBYRDEV
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See also #56657

jinx! Just hit enter linking the issue a second ago 😅

Yeah I think this likely shares the same root cause but the issue seems to be made worse in that example by different types of lights and decals.

@Calinou
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Calinou commented May 22, 2023

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale May 22, 2023
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