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I noticed editor log misbehaving when a text is being printed. It seems to be mostly noticeable (or exclusive to?) when collapsing of duplicate messages is enabled.
godot.windows.editor.dev.x86_64_WU3Warzs09.mp4
It looks like the log rebuilds from scratch with every message. If it had already some content, the text might be printed faster than it appears, causing it to be unreadable:
godot.windows.editor.dev.x86_64_4YrBCkuxe5.mp4
Steps to reproduce
func_process(delta: float) ->void:
print("spam")
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
v4.1.beta.custom_build [ea6a141]
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
I noticed editor log misbehaving when a text is being printed. It seems to be mostly noticeable (or exclusive to?) when collapsing of duplicate messages is enabled.
godot.windows.editor.dev.x86_64_WU3Warzs09.mp4
It looks like the log rebuilds from scratch with every message. If it had already some content, the text might be printed faster than it appears, causing it to be unreadable:
godot.windows.editor.dev.x86_64_4YrBCkuxe5.mp4
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: