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Mac rendering warnings such as invalid format #78008

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fire opened this issue Jun 8, 2023 · 2 comments · Fixed by #85822
Closed

Mac rendering warnings such as invalid format #78008

fire opened this issue Jun 8, 2023 · 2 comments · Fixed by #85822

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@fire
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fire commented Jun 8, 2023

Godot version

On top of 4.0 branch. fd5dc25

System information

Mac Mini, Apple Silicon on Firefox

Issue description

Error message in log.

e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 for shader 'CanvasOcclusionShaderRD:0'.
e[0;90m   at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6394)e[0m
[mvk-error] VK_ERROR_FORMAT_NOT_SUPPORTED: VkFormat VK_FORMAT_R64G64_SFLOAT is not supported for vertex buffers on this device.

Steps to reproduce

Launching my project.

Minimal reproduction project

I think it happens on all mac projects, but checking now.

@clayjohn
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clayjohn commented Jun 8, 2023

Is this with a doubles build of Godot? If so, it may be a duplicate of #70879

@fire
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fire commented Jun 8, 2023

It is a double build. Close if wanted.

I am not crashing.

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4 participants