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Non lowercase extension triggers silent error when importing FBX files #78535
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noidexe
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Non lowercase extention triggers silent error when importing FBX files
Non lowercase extension triggers silent error when importing FBX files
Jun 21, 2023
Hi! I found that when reimporting we look at file extension without to_lower() specifier. My PR: #78567 |
Thanks a lot! I knew it had to be some to_lower() missing somewhere but couldn't find it. Seems to be something affecting files in general rather than only fbx, right? |
I guess so :) |
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Godot version
v4.1.beta3.official [ada712e]
System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700S (Advanced Micro Devices, Inc.; 31.0.12024.2005) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads)
Issue description
When importing an FBX file if the path to FBX2gltF is not set Godot normally shows a popup indicating that, together with a link to download the converter.
If the extension is uppercase (as is the case when exporting from Unreal) or anything other than lowercase, instead of the popup you get the following error.
Steps to reproduce
Any capitalization other than lowercase triggers the bug
Minimal reproduction project
The fbx file makes the mrp go over the maximum sized allowed by Github.
You can download it here https://free3d.com/3d-model/low-poly-isometric-room-1-704614.html and add it to an empty project. Make sure to rename it so the extension is uppercase
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