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4.0.3
Win7
N/A
The text was updated successfully, but these errors were encountered:
Is this valid in the GLSL specification, including OpenGL ES 3.0 (for the Compatibility rendering method)?
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It is in GLSL 4.6 at least according to the specs
I search some glsl code, it doesn't force to use "u" suffix value assign to uint. In gdshader, it don't allow to use: uint a = 1;
uint a = 1;
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Godot version
4.0.3
System information
Win7
Issue description
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: