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Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
Issue description
A minor annoyance when accidentally editing the name of a uniquely named node. Nothing gets broken. But you get an incorrect alert.
Addendum 1: Actually I was using rename to copy the name of the controls, because of this I was not changing their names.
Steps to reproduce
In any scene
Add or make a Node uniquely named (%)
Rename the Node to the same it had
You get an alert saying "Another node already uses this unique name in the scene.".
Addendum 2: It appears to not always happen, but if I make a change of the name, and revert it to what it was, it will happen for sure. It does not happen if I cancel (ESC). It is a matter of muscle memory, sorry by the confusion.
Minimal reproduction project
Any project would do
The text was updated successfully, but these errors were encountered:
Godot version
v4.1.rc2.official [4642448]
System information
Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
Issue description
A minor annoyance when accidentally editing the name of a uniquely named node. Nothing gets broken. But you get an incorrect alert.
Addendum 1: Actually I was using rename to copy the name of the controls, because of this I was not changing their names.
Steps to reproduce
You get an alert saying "Another node already uses this unique name in the scene.".
Addendum 2:
It appears to not always happen, but if I make a change of the name, and revert it to what it was, it will happen for sure.It does not happen if I cancel (ESC). It is a matter of muscle memory, sorry by the confusion.Minimal reproduction project
Any project would do
The text was updated successfully, but these errors were encountered: