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Renaming unique node name to the same name #78922

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theraot opened this issue Jul 1, 2023 · 0 comments · Fixed by #78925
Closed

Renaming unique node name to the same name #78922

theraot opened this issue Jul 1, 2023 · 0 comments · Fixed by #78925

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@theraot
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theraot commented Jul 1, 2023

Godot version

v4.1.rc2.official [4642448]

System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)

Issue description

A minor annoyance when accidentally editing the name of a uniquely named node. Nothing gets broken. But you get an incorrect alert.

Addendum 1: Actually I was using rename to copy the name of the controls, because of this I was not changing their names.

Steps to reproduce

  1. In any scene
  2. Add or make a Node uniquely named (%)
  3. Rename the Node to the same it had

You get an alert saying "Another node already uses this unique name in the scene.".

image

Addendum 2: It appears to not always happen, but if I make a change of the name, and revert it to what it was, it will happen for sure. It does not happen if I cancel (ESC). It is a matter of muscle memory, sorry by the confusion.

Minimal reproduction project

Any project would do

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3 participants