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A specific AnimationNodeStateMachine layout freezes the editor under certain conditions (Seems fine when parented to a Node2D). I've tried waiting for it to unfreeze for a few minutes with no improvement.
Steps to reproduce
Activate the scene tree in the minimal reproduction project to freeze the editor. The contents of each animation does not matter.
I am encountering this issue as well while using AnimationNodeStateMachine. It completely crashes Godot.
Specs: Godot v4.1.stable from steam with Pop_os! 22.04 LTS and 5900x CPU and 6800xt GPU)
Can reproduce on mobile, forward+ and compatibility.
It seems to happen for me when I link backwards in the AnimationTree (its fine if not linking backwards; I'm learning animationTree, So I don't know what is typical/idiomatic workflow when using AnimationTree...):
Godot version
v4.1.stable.official [9704596]
System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.14057.5006) - AMD Ryzen 5 5600G with Radeon Graphics (12 Threads)
Issue description
A specific AnimationNodeStateMachine layout freezes the editor under certain conditions (Seems fine when parented to a Node2D). I've tried waiting for it to unfreeze for a few minutes with no improvement.
Steps to reproduce
Activate the scene tree in the minimal reproduction project to freeze the editor. The contents of each animation does not matter.
Minimal reproduction project
Minimal reproduction project
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