-
-
Notifications
You must be signed in to change notification settings - Fork 21k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot can't open Blender file from Blender 3.6.0 on Linux #80150
Comments
I tested on the mac and blender 3.6.1 loads the mrp correctly. |
I can't reproduce the bug with Blender 3.6.0 on Linux. With 3.5.1, it imports fine:
And likewise with 3.6.0:
On the other hand, opening the Advanced Import Settings dialog triggers those errors after importing with 3.6.0:
While importing with 3.5.1 does not trigger these errors. 3.6.1 has the same error in the Advanced Import Settings as 3.6.0. This is with Godot |
So this is a Blender bug? Any way to fix it in the meantime? What do you mean it starts to happen after opening the Advanced Import Settings? |
Looks like a problem with the current Blender version package in Arch, see #76338 (comment) |
Can confirm that after updating to Blender 3.6.1, the issue is gone. |
Godot version
4.1.1-stable
System information
Arch Linux - RX 570 - Ryzen 5 3400G - Vulkan
Issue description
Previously, Godot was able to import Blender files after setting it up in the editor settings. My current Blender version is 3.6.0. Today for some reason, it can't import newly created Blender files. If I try to import files I had made previously, it works. They're all on the same folder, have no special characters in their names, and the permissions are all the same.
Whenever Godot tries to open the new Blender files, this is the console output:
I have checked the source code, and it seems to be an issue with opening the file, not necessarily the content. In Windows 10, the issue doesn't happen, and the same file is able to be opened and edited.
I have also created an inhereted scene from the Blender file on Windows, and trying to open that on Linux is also failing due to a parse error. It complains that there's an error on line 21. This is the line:
The other scene files look the same, and have no problems.
I downgraded Godot to 4.1, since that's the version I'm using on Windows, but the error is still present.
Steps to reproduce
Minimal reproduction project
MRP.zip
The text was updated successfully, but these errors were encountered: