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Crash when dragging the mouse in the inspector to modify a value #80335
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I am getting the same crash when zooming in and out of the 3D viewport on current master
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It seems that a build built with |
I'm getting a similar (shorter) bt after dragging some value on current tip: ================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.2.m230808.custom_build (b4760a8119ad5ddbd25edcc5f42d6cc9a11f6699)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x43090) [0x7fe4c8785090] (??:0)
[2] Window::_event_callback(DisplayServer::WindowEvent) (./scene/main/window.cpp:?)
[3] DisplayServerX11::_send_window_event(DisplayServerX11::WindowData const&, DisplayServer::WindowEvent) (./core/variant/variant.h:301)
[4] DisplayServerX11::mouse_set_mode(DisplayServer::MouseMode) (./core/templates/hash_map.h:474)
[5] EditorSpinSlider::gui_input(Ref<InputEvent> const&) (./editor/gui/editor_spin_slider.cpp:82)
[6] Control::_call_gui_input(Ref<InputEvent> const&) (./scene/gui/control.cpp:1806)
[7] Viewport::_gui_call_input(Control*, Ref<InputEvent> const&) (./scene/main/node.h:416)
[8] Viewport::_gui_input_event(Ref<InputEvent>) (??:?)
[9] Viewport::push_input(Ref<InputEvent> const&, bool) (./core/object/ref_counted.h:209)
[10] Window::_window_input(Ref<InputEvent> const&) (./scene/main/window.cpp:1482)
[11] void call_with_variant_args_helper<Window, Ref<InputEvent> const&, 0ul>(Window*, void (Window::*)(Ref<InputEvent> const&), Variant const**, Callable::CallError&, IndexSequence<0ul>) (./core/object/ref_counted.h:209)
[12] DisplayServerX11::_dispatch_input_event(Ref<InputEvent> const&) (??:?)
[13] Input::_parse_input_event_impl(Ref<InputEvent> const&, bool) (??:?)
[14] Input::flush_buffered_events() (./core/object/ref_counted.h:209)
[15] DisplayServerX11::process_events() (./core/templates/local_vector.h:319)
[16] OS_LinuxBSD::run() (platform/linuxbsd/os_linuxbsd.cpp:910)
[17] /data4/intranet/develop/godot/godot-build/strato-server/godot.linuxbsd.editor.dev.x86_64.llvm(main+0xc5) [0x5563f5ee8e35] (platform/linuxbsd/godot_linuxbsd.cpp:76)
[18] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fe4c8766083] (??:0)
[19] /data4/intranet/develop/godot/godot-build/strato-server/godot.linuxbsd.editor.dev.x86_64.llvm(_start+0x2a) [0x5563f5ee8caa] (??:?)
-- END OF BACKTRACE --
================================================================ |
For future reference, it's because DEV_ASSERTs are only compiled in dev builds. |
Godot version
v4.2.dev.custom_build [16a9356]
System information
Godot v4.2.dev (16a9356) - Linux Mint 21.2 (Victoria) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 525.125.06) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads)
Issue description
Peek.2023-08-06.21-36.mp4
When dragging the mouse in the inspector to modify a value, the editor would crash if the left mouse button was released.
Crash log
This seems to be a regression from #67791.
Steps to reproduce
Minimal reproduction project
N/A
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