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Godot v4.1.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
Issue description
OptionButton menu's do not seem to be closable using a joypad. They can be closed using ESC on a keyboard. Setting a ui_cancel mapping for the joypad does not fix the issue. Further, the MenuButton seems to exhibit the same behaviour based on this Reddit post. I would expect to be able to close the menu from the joypad using a button mapped to ui_cancel.
Steps to reproduce
Add an OptionButton to project
Setup ui_cancel input mapping to have a joypad mapping
Run the project and open the OptionButton menu.
Try to close the window without selecting an option using the joypad. This is the step that does not work. Pressing ESC will close the window.
Godot version
v4.1.stable.official [9704596]
System information
Godot v4.1.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
Issue description
OptionButton
menu's do not seem to be closable using a joypad. They can be closed usingESC
on a keyboard. Setting aui_cancel
mapping for the joypad does not fix the issue. Further, theMenuButton
seems to exhibit the same behaviour based on this Reddit post. I would expect to be able to close the menu from the joypad using a button mapped toui_cancel
.Steps to reproduce
ui_cancel
input mapping to have a joypad mappingESC
will close the window.Minimal reproduction project
OptionButtonReproProject.zip
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