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Attempting to open a child window from a window while having the focus_exited signal connected to the hide method, crashes Godot with signal 4 (SIGILL)
I have a backtrace, though it may not really be useful, since I didn't want to make my own build of godot with debug symbols. I hope however that the MRE makes up for the lack of a proper backtrace on my side.
The text was updated successfully, but these errors were encountered:
Festerdam
changed the title
SIGILL when hiding with focus_exited while popping up a child window
SIGILL when hiding with focus_exited signal while popping up a child window
Aug 18, 2023
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Debian GNU/Linux 12 (bookworm) 12 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 5500 (BDW GT2) () - Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz (4 Threads)
Issue description
Attempting to open a child window from a window while having the
focus_exited
signal connected to thehide
method, crashes Godot with signal 4 (SIGILL)I have a backtrace, though it may not really be useful, since I didn't want to make my own build of godot with debug symbols. I hope however that the MRE makes up for the lack of a proper backtrace on my side.
What I expect to happen instead:
Either the engine failing with a proper error, or hiding the window, or keeping both windows visible.
Steps to reproduce
Download, and run the MRE
Press the Browse button in the window that appears
Crash occurs
Minimal reproduction project
sigill-mre.zip
The text was updated successfully, but these errors were encountered: