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Crash when opening preloaded scene #80812

Closed
Tracked by #85081
KoBeWi opened this issue Aug 20, 2023 · 0 comments · Fixed by #80281
Closed
Tracked by #85081

Crash when opening preloaded scene #80812

KoBeWi opened this issue Aug 20, 2023 · 0 comments · Fixed by #80281

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@KoBeWi
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KoBeWi commented Aug 20, 2023

Godot version

4.2 5444afa

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

CrashHandlerException: Program crashed
Engine version: Godot Engine v4.2.dev.custom_build (5444afae63f37cb4b890c781e5679a3b7ee5a392)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] List<ScriptLanguage::ScriptError,DefaultAllocator>::operator[] (C:\godot_source\core\templates\list.h:521)
[1] ScriptTextEditor::_validate_script (C:\godot_source\editor\plugins\script_text_editor.cpp:490)
[2] ScriptTextEditor::enable_editor (C:\godot_source\editor\plugins\script_text_editor.cpp:168)
[3] ScriptEditor::edit (C:\godot_source\editor\plugins\script_editor_plugin.cpp:2399)
[4] ScriptEditor::edit (C:\godot_source\editor\plugins\script_editor_plugin.h:513)
[5] ScriptEditor::set_scene_root_script (C:\godot_source\editor\plugins\script_editor_plugin.cpp:3543)
[6] EditorNode::_set_main_scene_state (C:\godot_source\editor\editor_node.cpp:3569)
[7] call_with_variant_args_helper<EditorNode,Dictionary,Node *,0,1> (C:\godot_source\core\variant\binder_common.h:308)
[8] call_with_variant_args_dv<EditorNode,Dictionary,Node *> (C:\godot_source\core\variant\binder_common.h:451)
[9] MethodBindT<EditorNode,Dictionary,Node *>::call (C:\godot_source\core\object\method_bind.h:333)
[10] Object::callp (C:\godot_source\core\object\object.cpp:741)
[11] Callable::callp (C:\godot_source\core\variant\callable.cpp:62)
[12] CallQueue::_call_function (C:\godot_source\core\object\message_queue.cpp:220)
[13] CallQueue::flush (C:\godot_source\core\object\message_queue.cpp:326)
[14] SceneTree::physics_process (C:\godot_source\scene\main\scene_tree.cpp:474)
[15] Main::iteration (C:\godot_source\main\main.cpp:3463)
[16] OS_Windows::run (C:\godot_source\platform\windows\os_windows.cpp:1479)
[17] widechar_main (C:\godot_source\platform\windows\godot_windows.cpp:182)
[18] _main (C:\godot_source\platform\windows\godot_windows.cpp:204)
[19] main (C:\godot_source\platform\windows\godot_windows.cpp:218)
[20] WinMain (C:\godot_source\platform\windows\godot_windows.cpp:232)
[21] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[22] <couldn't map PC to fn name>
-- END OF BACKTRACE --

Probably related to #72854

Steps to reproduce

  1. Open MRP
  2. Open Preload.gd
  3. Open Scene.tscn

Minimal reproduction project

Preload.zip

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