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4.2 5444afa
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
CrashHandlerException: Program crashed Engine version: Godot Engine v4.2.dev.custom_build (5444afae63f37cb4b890c781e5679a3b7ee5a392) Dumping the backtrace. Please include this when reporting the bug to the project developer. [0] List<ScriptLanguage::ScriptError,DefaultAllocator>::operator[] (C:\godot_source\core\templates\list.h:521) [1] ScriptTextEditor::_validate_script (C:\godot_source\editor\plugins\script_text_editor.cpp:490) [2] ScriptTextEditor::enable_editor (C:\godot_source\editor\plugins\script_text_editor.cpp:168) [3] ScriptEditor::edit (C:\godot_source\editor\plugins\script_editor_plugin.cpp:2399) [4] ScriptEditor::edit (C:\godot_source\editor\plugins\script_editor_plugin.h:513) [5] ScriptEditor::set_scene_root_script (C:\godot_source\editor\plugins\script_editor_plugin.cpp:3543) [6] EditorNode::_set_main_scene_state (C:\godot_source\editor\editor_node.cpp:3569) [7] call_with_variant_args_helper<EditorNode,Dictionary,Node *,0,1> (C:\godot_source\core\variant\binder_common.h:308) [8] call_with_variant_args_dv<EditorNode,Dictionary,Node *> (C:\godot_source\core\variant\binder_common.h:451) [9] MethodBindT<EditorNode,Dictionary,Node *>::call (C:\godot_source\core\object\method_bind.h:333) [10] Object::callp (C:\godot_source\core\object\object.cpp:741) [11] Callable::callp (C:\godot_source\core\variant\callable.cpp:62) [12] CallQueue::_call_function (C:\godot_source\core\object\message_queue.cpp:220) [13] CallQueue::flush (C:\godot_source\core\object\message_queue.cpp:326) [14] SceneTree::physics_process (C:\godot_source\scene\main\scene_tree.cpp:474) [15] Main::iteration (C:\godot_source\main\main.cpp:3463) [16] OS_Windows::run (C:\godot_source\platform\windows\os_windows.cpp:1479) [17] widechar_main (C:\godot_source\platform\windows\godot_windows.cpp:182) [18] _main (C:\godot_source\platform\windows\godot_windows.cpp:204) [19] main (C:\godot_source\platform\windows\godot_windows.cpp:218) [20] WinMain (C:\godot_source\platform\windows\godot_windows.cpp:232) [21] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288) [22] <couldn't map PC to fn name> -- END OF BACKTRACE --
Probably related to #72854
Preload.zip
The text was updated successfully, but these errors were encountered:
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Godot version
4.2 5444afa
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
Probably related to #72854
Steps to reproduce
Minimal reproduction project
Preload.zip
The text was updated successfully, but these errors were encountered: