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Crash when TextureRect is visible and TileMap is scaled down #80986
Comments
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The real problem is that the buffer is NULL ( glMapBufferRange failed ) in the following code, using glGetError will tell
state.last_item_index = 1, sizeof(InstanceData) =128, r_index = data.max_instances_per_buffer = 16384 , buffer length = @clayjohn Any thoughts? I change |
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Gentoo 2.14 - Vulkan (Compatibility) - AMD Radeon Vega 8 Graphics (raven, LLVM 16.0.6, DRM 3.49, 6.1.41-gentoo-x86_64) () - AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8 Threads)
Issue description
This minimal project crashes when run with the background TextRect visible, but if you toggle its visibility, no crash occurs. Note that this only started when I scaled down the TileMap to half (either by scaling MapCenter or Dungeon).
Steps to reproduce
Minimal reproduction project
mrp.zip
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