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Godot v4.1.1.stable - macOS 13.5.0 - Vulkan (Forward+) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
Issue description
When 2 viewports are open, using fly mode (hold right mouse button, then press QWE keys) in the second viewport will cause all Godot viewports to switch mode. See attached videos.
N/A as it is pretty trivial to repro, but note sometimes it is only reproduced in the second / third viewport; so my presumption is somehow input are not captured correctly and it triggered both fly mode and selection mode change.
The text was updated successfully, but these errors were encountered:
Note: I did try to repro this on a brand new project and it is semi-consistently reproduced on the 2nd / 3rd viewport, the 1st viewport seems less affected.
Conceptually it looks like the QWE-keys are intended to be use for navigating the camera, but fail to set the input event as handled, so they are additionally interpreted for changing the mode.
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - macOS 13.5.0 - Vulkan (Forward+) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
Issue description
When 2 viewports are open, using fly mode (hold right mouse button, then press QWE keys) in the second viewport will cause all Godot viewports to switch mode. See attached videos.
https://streamable.com/izeh07
Steps to reproduce
Open any 3D scene and navigate it as described.
Minimal reproduction project
N/A as it is pretty trivial to repro, but note sometimes it is only reproduced in the second / third viewport; so my presumption is somehow input are not captured correctly and it triggered both fly mode and selection mode change.
The text was updated successfully, but these errors were encountered: