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Some editor icons are broken and show a red placeholder icon in current master at fc99492. Looks like a recent regression, 4.2 dev4 shows these icons correctly.
Steps to reproduce
Icons that I have noticed that are affected, there can be more:
Path3D gizmo handle icons
MeshInstance3D toolbar button icon
VoxelGI toolbar button icon
LightmapGI toolbar button icon
Minimal reproduction project
Not needed.
The text was updated successfully, but these errors were encountered:
Can we make it so requesting an unknown icon in the editor always prints an error at least once? This would make it easier to track down those issues in the future.
Godot version
Godot v4.2.dev (fc99492)
System information
Godot v4.2.dev (fc99492) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
Issue description
Some editor icons are broken and show a red placeholder icon in current master at fc99492. Looks like a recent regression, 4.2 dev4 shows these icons correctly.
Steps to reproduce
Icons that I have noticed that are affected, there can be more:
Minimal reproduction project
Not needed.
The text was updated successfully, but these errors were encountered: