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Crash (SIGABRT) on reimported .glb inherited scene save/update #82398
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A small, reproducible test project would be a great addition, as it allows us to catch the error in a live environment. Unfortunately, the attached crash log does not include Godot debug symbols name mappings, which limits its usefulness. |
@bitsawer I've done my best. Original post has been edited. Hope that helps. |
Thanks for the nice test scene. Looks like this crash has been fixed in master by #82285 just a few days ago, the fix should be available in next 4.1.x and 4.2 release. Meanwhile, disabling LOD generation in mesh import settings might help with the crashes in older Godot versions. Closing this issue as completed, but feel free to comment here or make a new issue if the crashing has not been fixed in next release. |
Seems like there were two separate crashes. The one I previously noticed was fixed by #82285. You can now see this warning message when you do a project or mesh (re)import:
This previously usually crashed Godot, now it handles it better. I couldn't repro the other crash after a few tries, but it might be harder to trigger. Tested on current master at 30f2a6d. |
Seems harder to trigger! using latest Godot 4.2.stable, I ran into this behaviour when exporting from Blender to I just went back to Blender, recomputed the normals for the mesh I was working with, reexported the |
Godot version
4.1.1, 4.1.1-mono, 4.2-mono-rc5
System information
MacOS 12.3
Issue description
Every time I update certain .glb files I get a crash when inherited scenes save or update.
Because builds trigger saves, this means that I get ~50+ crashes a day.
The only fix is to run
Project->Reload Current Project
every time I update a .glb file.Steps to reproduce
gas_station.blend
file in some way.glb
- export settings should be saved, just exportmain.tscn
togas_station.tscn
Minimal reproduction project
Repro project here, and here is a video of the crash in this repo on my system. Crash happens near the one minute mark.
The repro project attached is not crashing as consistently as my main project, which crashes without fail every time certain meshes are reimported. It may take a few attempts, and you may have a little difficulty replicating.
Because I don't know what's causing it it's quite hard to make the crash more reproducible, but I hope this will enable someone to narrow it down. Repeatedly reimporting a modified mesh for anywhere from 1-20 minutes seems to eventually trigger the crash.
Original crash log here
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