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I don't know if it's worth mentioning, but I also checked the stable Godot v4.1.1 and the issue is also occuring there.
Fixing it to the next maintenance release would cause some confusion, since the default value is set to 5dB and suddenly will start to work.
Godot version
Godot v4.2dev5
System information
Godot v4.2.dev5 - Windows 11- GLES3 (Compatibility) - NVIDIA GeForce GT 1030 (NVIDIA; 31.0.15.3742) - AMD 4700S 8-Core Processor Desktop Kit (16 Threads)
Issue description
AudioStreamRandomizer's random_volume_offset_db does not make any audio volume variations playing an WAV file through an AudioStreamPlayer.
Steps to reproduce
Playing it gives the same audio level everytime
Minimal reproduction project
ASRandomizer Bug.zip
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