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Importing Blender .blend Files Softlocks Godot Editor (Arch Linux) #82888
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Side note: Even copying the Blender binary to a new folder, giving it user perms, and then setting the binary's folder to to be the Blender path for Godot causes the bug to happen. Doesn't matter what Blender file you give it, or where the binary is, and it doesn't seem like which user the binary file is assigned to matters. It just does this softlock. |
I did a quick test and it imports fine on macOS, so it may be a platform-specific issue. |
can repro, also on arch |
Thanks for the report! Consolidating in #76338. |
Godot version
v4.1.1.stable.arch_linux
System information
Godot v4.1.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Wed, 13 Sep 2023 08:37:40 +0000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.104.05) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
Issue description
On Arch Linux, Godot cannot import Blender files directly.
Blender path is
/usr/bin/
.It instead tries to repeatedly import the Blender file, to no avail.
This error is outputted repeatedly.
Can confirm this works with an without launching Godot with
sudo
privilegesSteps to reproduce
sudo
privileges; Make sure your path is/usr/bin/
so it can find Blender.Attached is a reproduction video
Godot.Blender.Model.Import.Softlock.mp4
Minimal reproduction project
Godot 4.1 Cannot Import Blend Files.zip
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