@export var n: Node3D
breaks when changing the type of the set value in the scene editor
#82944
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@export var n: Node3D
breaks when changing the type of the set value in the scene editor
#82944
Godot version
4.1.1
System information
linux
Issue description
As seen in this clip, if you change the type of the node, it invalidates the export. (printing its value in that state shows
<Object#null>
.If the new node type is compatible, it should keep the value clean.
If the new node type is incompatible, it should display a warning somehow (maybe a node configuration warning?).
simplescreenrecorder-2023-10-07_08.20.47.mp4
Steps to reproduce
fill out that variable in a scene and change the node type.
Minimal reproduction project
any
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