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Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21902.5) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
In this project, it works fine in the mobile renderer but in the compatibility renderer, it makes everything black. When I tested with the web, the meshes wouldn't even show up. This may be my fault, but if that is the case, please explain to me how to fix it.
Godot version
v4.1.2stable
System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21902.5) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
In this project, it works fine in the mobile renderer but in the compatibility renderer, it makes everything black. When I tested with the web, the meshes wouldn't even show up. This may be my fault, but if that is the case, please explain to me how to fix it.
Steps to reproduce
Just use the repro project.
Minimal reproduction project
https://drive.google.com/file/d/1LSF4byKlwcHCaxfhn0cVW5RIEKBE1w8S/view?usp=sharing
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