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In version 4.2 dev3, I could animate the points of a Polygon 2D in the animation player using the continuous update mode. This no longer works the way it used to. The polygon will remain on the initial frame, no matter how many keyframes are added. I've noticed that when setting the update mode to discrete, the points will still animate but return to the initial shape if no keyframes are present at the current spot in the timeline.
Steps to reproduce
Create a Polygon2D and an Animation player.
Animate two keyframes with different Polygon2D points.
Can confirm issue. Also discovered this when animating a polygon, but the same thing happens when trying to animate any PackedVector2Array.
In version 4.1.1 the animation was played in the continuous mode, but only with linear interpolation. Cubic was broken completely: it made polygon invisible and removed array data. Similar was mentioned here
Godot version
v4.2 beta2 [f8818f8]
System information
Windows 11 - v4.2.beta2.official - Compatibility
Issue description
In version 4.2 dev3, I could animate the points of a Polygon 2D in the animation player using the
continuous
update mode. This no longer works the way it used to. The polygon will remain on the initial frame, no matter how many keyframes are added. I've noticed that when setting the update mode to discrete, the points will still animate but return to the initial shape if no keyframes are present at the current spot in the timeline.Steps to reproduce
Minimal reproduction project
polygon_2d_animation_player_issue.zip
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