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4.2.beta2.official
Windows 11
When creating the ParticleProcessMaterial, incorrect values are used (linear_accel_max and radial_accel_max).
Current:
Fix:
Just create a ParticleProcessMaterial and convert it to Shader.
N/A
The text was updated successfully, but these errors were encountered:
Currently investigating this, as well as confirmed that such an error occurs for the shader generation.
Sorry, something went wrong.
For anyone wanting to fix this, this is in scene/resources/particle_process_material.cpp
scene/resources/particle_process_material.cpp
This has not been fixed yet, we'll keep this open until the PR is merged
Successfully merging a pull request may close this issue.
Godot version
4.2.beta2.official
System information
Windows 11
Issue description
When creating the ParticleProcessMaterial, incorrect values are used (linear_accel_max and radial_accel_max).
Current:
Fix:
Steps to reproduce
Just create a ParticleProcessMaterial and convert it to Shader.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: