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Incorrect value set in ParticleProcessMaterial. #83995

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layton7362 opened this issue Oct 26, 2023 · 3 comments · Fixed by #84006
Closed

Incorrect value set in ParticleProcessMaterial. #83995

layton7362 opened this issue Oct 26, 2023 · 3 comments · Fixed by #84006

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@layton7362
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layton7362 commented Oct 26, 2023

Godot version

4.2.beta2.official

System information

Windows 11

Issue description

When creating the ParticleProcessMaterial, incorrect values are used (linear_accel_max and radial_accel_max).

Current:
grafik

Fix:
grafik

Steps to reproduce

Just create a ParticleProcessMaterial and convert it to Shader.

Minimal reproduction project

N/A

@rpgshooter
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rpgshooter commented Oct 26, 2023

Currently investigating this, as well as confirmed that such an error occurs for the shader generation.

@AThousandShips
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For anyone wanting to fix this, this is in scene/resources/particle_process_material.cpp

@AThousandShips
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This has not been fixed yet, we'll keep this open until the PR is merged

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3 participants