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Description
Godot version
4.1.3.stable
System information
Godot v4.1.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6950 XT (Advanced Micro Devices, Inc.; 31.0.23001.2007) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
There seems to be a loss of assocation of a inherited scene of a blend file. This causes the blend model/scene to update when a change occurs, but doesn't update the scene used in the inherited scene/it gets copied.
Steps to reproduce
- Create a scene
- Place a blend file in the project
- Create a new inherited scene of the blend file (right click in editor "New Inherited Scene")
- In the created scene change the Node3D to any other node type (for example RigidBody3D), this is the step that destroys the association
- Change the blend file
- Reimport happens automatically, but doesn't updated the "inherited scene" (the old version stays)