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There seems to be a loss of assocation of a inherited scene of a blend file. This causes the blend model/scene to update when a change occurs, but doesn't update the scene used in the inherited scene/it gets copied.
Steps to reproduce
Create a scene
Place a blend file in the project
Create a new inherited scene of the blend file (right click in editor "New Inherited Scene")
In the created scene change the Node3D to any other node type (for example RigidBody3D), this is the step that destroys the association
Change the blend file
Reimport happens automatically, but doesn't updated the "inherited scene" (the old version stays)
Godot version
4.1.3.stable
System information
Godot v4.1.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6950 XT (Advanced Micro Devices, Inc.; 31.0.23001.2007) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
There seems to be a loss of assocation of a inherited scene of a blend file. This causes the blend model/scene to update when a change occurs, but doesn't update the scene used in the inherited scene/it gets copied.
Steps to reproduce
Minimal reproduction project
InheritedSceneBug.zip
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