You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In projects using the mobile rendering backend, lightmapped GI, and an environment with procedural sky, the generated lightmaps go all black after the lightmaps have been baked several times. The number of times varies. Usually, the first bake after opening the project will produce normal looking lighting, but typically by the second or third time the lightmaps are baked the lightmaps go all black. The Output window also shows the following warning: "Can't use the compute version of the copy_cubemap_to_panorama shader with the mobile renderer." The problem with the lightmaps does not occur if the Environment Mode in the LightmapGI node is set to "Disabled" or "Custom Color". It also does not occur with the Forward+ renderer.
Steps to reproduce
-In the included reproduction project, select the LightmapGI node in the scene hierarchy.
-Click the "Bake Lightmaps" button at the top of the viewport window to bake the lightmaps.
-If the lightmaps have not gone black, bake the lightmaps again and repeat until the lightmaps go black.
-The lightmaps (and the cube) will usually go black after two or three bakes.
-It may help to disable "View Gizmos" in the viewport menu so that the light probes don't obscure the cube.
Godot version
v4.2.beta5.official [4c96e96]
System information
Godot v4.2.beta5 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 570 Series (Advanced Micro Devices, Inc.; 31.0.21905.1001) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
Issue description
In projects using the mobile rendering backend, lightmapped GI, and an environment with procedural sky, the generated lightmaps go all black after the lightmaps have been baked several times. The number of times varies. Usually, the first bake after opening the project will produce normal looking lighting, but typically by the second or third time the lightmaps are baked the lightmaps go all black. The Output window also shows the following warning: "Can't use the compute version of the copy_cubemap_to_panorama shader with the mobile renderer." The problem with the lightmaps does not occur if the Environment Mode in the LightmapGI node is set to "Disabled" or "Custom Color". It also does not occur with the Forward+ renderer.
Steps to reproduce
-In the included reproduction project, select the LightmapGI node in the scene hierarchy.
-Click the "Bake Lightmaps" button at the top of the viewport window to bake the lightmaps.
-If the lightmaps have not gone black, bake the lightmaps again and repeat until the lightmaps go black.
-The lightmaps (and the cube) will usually go black after two or three bakes.
-It may help to disable "View Gizmos" in the viewport menu so that the light probes don't obscure the cube.
Minimal reproduction project
mobile_lm_test.zip
The text was updated successfully, but these errors were encountered: