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v4.2.beta6.official [6415006]
Godot v4.2.beta6 - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 31.0.21029.1006) - AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8 Threads)
Happens even in v4.1.3.stable.official [f06b6836a].
v4.1.3.stable.official [f06b6836a]
Starting a game with display/window/size/mode Project Setting set to Minimized causes the following errors to appear:
display/window/size/mode
Minimized
E 0:00:00:0540 draw_list_bind_render_pipeline: Parameter "dl" is null. <C++ Source> drivers/vulkan/rendering_device_vulkan.cpp:7255 @ draw_list_bind_render_pipeline() E 0:00:00:0540 draw_list_bind_index_array: Parameter "dl" is null. <C++ Source> drivers/vulkan/rendering_device_vulkan.cpp:7402 @ draw_list_bind_index_array() E 0:00:00:0540 draw_list_bind_uniform_set: Parameter "dl" is null. <C++ Source> drivers/vulkan/rendering_device_vulkan.cpp:7329 @ draw_list_bind_uniform_set() E 0:00:00:0540 draw_list_set_push_constant: Parameter "dl" is null. <C++ Source> drivers/vulkan/rendering_device_vulkan.cpp:7436 @ draw_list_set_push_constant() E 0:00:00:0544 draw_list_draw: Parameter "dl" is null. <C++ Source> drivers/vulkan/rendering_device_vulkan.cpp:7454 @ draw_list_draw() E 0:00:00:0544 draw_list_end: Immediate draw list is already inactive. <C++ Error> Parameter "draw_list" is null. <C++ Source> drivers/vulkan/rendering_device_vulkan.cpp:7759 @ draw_list_end()
This error don't appear only in Compatibility renderer (most likely because it uses OpenGL instead of Vulkan).
Compatibility
Forward+: Vulkan API 1.3.250 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon(TM) Vega 8 Graphics. Mobile: Vulkan API 1.3.250 - Forward Mobile - Using Vulkan Device #0: AMD - AMD Radeon(TM) Vega 8 Graphics. Compatibility: OpenGL API 3.3.0 Core Profile Context 23.8.1.230810 - Compatibility - Using Device: ATI Technologies Inc. - AMD Radeon(TM) Vega 8 Graphics.
Vulkan API 1.3.250 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon(TM) Vega 8 Graphics
Vulkan API 1.3.250 - Forward Mobile - Using Vulkan Device #0: AMD - AMD Radeon(TM) Vega 8 Graphics
OpenGL API 3.3.0 Core Profile Context 23.8.1.230810 - Compatibility - Using Device: ATI Technologies Inc. - AMD Radeon(TM) Vega 8 Graphics
N/A
The text was updated successfully, but these errors were encountered:
Looks like during set_boot_image, minimized window does not have a swapchain (swapchain_image_resources is null), so the draw failed.
set_boot_image
swapchain_image_resources
Sorry, something went wrong.
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Godot version
v4.2.beta6.official [6415006]
System information
Godot v4.2.beta6 - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 31.0.21029.1006) - AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8 Threads)
Issue description
Happens even in
v4.1.3.stable.official [f06b6836a]
.Starting a game with
display/window/size/mode
Project Setting set toMinimized
causes the following errors to appear:This error don't appear only in
Compatibility
renderer (most likely because it uses OpenGL instead of Vulkan).Forward+:
Vulkan API 1.3.250 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon(TM) Vega 8 Graphics
.Mobile:
Vulkan API 1.3.250 - Forward Mobile - Using Vulkan Device #0: AMD - AMD Radeon(TM) Vega 8 Graphics
.Compatibility:
OpenGL API 3.3.0 Core Profile Context 23.8.1.230810 - Compatibility - Using Device: ATI Technologies Inc. - AMD Radeon(TM) Vega 8 Graphics
.Steps to reproduce
display/window/size/mode
Project Setting set toMinimized
.Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: