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This may be mainly due to the fact that get_scene_instance_state()/get_scene_inherited_state() will return invalid SceneState if not called in the editor.
Godot version
4.2.rc2
System information
win11
Issue description
instantiate packed scene with editable children and editor connected signal cause error "signal already connected"
Steps to reproduce
Minimal reproduction project
BugSignalBug.zip
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